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Harrison Clark

Harrison is a 3D artist specializing in modeling and texturing assets for Game Engines, Architectural designs, Environmental scenes and other Visualization projects. He graduated with a Bachelor of Arts in the field of Interactive Media and Design from Becker College in 2016 with a focus on animation and modeling.  He was given the opportunity from Becker to work with a talented group of students to create a 3D game project using the Unreal 4 Engine and showcase the project at PAX East in 2016. Despite Harrison having just finished his college education, he hopes to continue learning as much as he can about the 3D industry and to continue expanding upon his creative process.

Technical Artist

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